An entire role-playing game experience using artificial intelligence. Can be played in 4 modes:
- tabletop RPG (TRPG)
- electronic RPG (ERPG)
- live-action RPG (LRPG) including xR (Virtual Reality (VR), Augmented Reality (AR), etc.)
- hybrid RPG (HRPG) a combination of components.
Design for both solo human play, or a group of human players.
While the AI GM is specific to tabletop RPGs only, and can be a supplement to human game masters or new game masters learning, the AI RPG is the entire experience supported by AI and related tools to automate and enhance the experience, but using 40+ years of research and evidence-in-practice by RPG Research's founder Hawke Robinson, to inform the methodologies and algorithms developed.
AI GM Tools Overview
Details pending
About the Creator of These Tools
People know me as Hawke Robinson, "The Grandfather of Therapeutic Gaming", I am the founder of the non-profit 501(c)3 international charitable organization, RPG Research, as well as many other endeavors, including: RPG Therapeutics LLC, RPG.LLC professional services, BCIRPG.com, NeuroRPG.com LLC, GameConsent.com, ZDayCity.com RPG, The RPG Mobile fleet, and more.
RPG-AI and GM-AI are basically just naturally evolved from the tools I started creating in the late 1970s onward, designed to enhance the RPG experience. These were expressed as a number of utilities to help with character generation, player character tracking, NPC tracking, combat resolution for many game systems (especially more complex systems like Rolemaster), and various GM tools, later called MerpMaker, and even later becoming SuiteGM (which I might still just end up rolling these tools into).
The AI-RPG is a natural evolution of the electronic and hybrid role-playing game software programs I began writing in the late 1970s as well.
I started role-playing gaming around 1977, and forming communities around these games almost immediately thereafter.
I began writing software development code around 1978/1979 time period, and some of my earliest full-size programs were indeed (primitive by today's standards) text-based electronic role-playing games.